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Friday, December 22, 2006

NORTH POLE NEWS: SPECIAL CHRISTMAS TREAT ON THE WAY FOR WII

Dec. 21, 2006

This year Santa is getting some competition from another jolly guy with a big belly and a red cap. We're talking about video game icon Mario™, of course. As a special holiday surprise for Wii™ owners from Nintendo, the original Super Mario Bros. ™ game for the Nintendo Entertainment System® will appear in the Wii Shop Channel and be downloadable for 500 Wii Points™. Wii owners with a high-speed Internet connection can redeem Wii Points to download the game. Wii Points can be purchased in the Wii Shop Channel or at retail outlets.

The classic game will make Christmas morning extra special, just as it did more than two decades ago. Super Mario Bros. reigns as perhaps the best-known and most-played game on any video game system in history. More than 40.2 million copies of the game found their way into homes worldwide. In addition to Super Mario Bros., other top-notch offerings available on Dec. 25 include:

* Street Fighter® II: The World Warrior (Super NES®, 1-2 players, 800 Wii Points): This game revolutionized the fighting-game genre with characters that had unique fighting skills, speed, special moves and unique endings.

* Super Castlevania® IV (Super NES, 1 player, 800 Wii Points): Simon Belmont uses his trusty whip to fight the powers of evil on his way to Dracula's Castle.

* Toe Jam & Earl™ (Sega Genesis, 1-2 players, 800 Wii Points): Two fun-loving aliens crash on Earth and must find 10 pieces of their spaceship so they can get back home to Planet Funkotron.

* R-TYPE® (TurboGrafx16, 1-2 players, 800 Wii Points): This is a completely faithful port - right down to the character details - of the famous shooting-game masterpiece.

Games available on Jan. 1 include:

* Baseball (NES, 1-2 players, 500 Wii Points): Play nine innings of fierce sandlot competition with classic NES graphics.

* Urban Champion™ (NES, 1-2 players, 500 Wii Points): Don't let the big, bad bully of the neighborhood push you around! Players fight for the right to walk the street.

In just five weeks the library of classic games available through the Wii Shop Channel has grown to 33 titles. Every Monday at 9 a.m. Pacific, Nintendo adds more classic games to the channel.

Retrieved from: http://press.nintendo.com/articles.jsp?id=10831

Where to find Wii component cables, and how much you'll pay



Playing your Wii on a nice television makes the playing experience so much better than that cheap thing you found in the dumpster, but unfortunately you're stuck in blur city with the included composite cables. Component cables make the whole experience look a lot better, and just yesterday I picked up a set from Best Buy. I was going to make a post proclaiming that you could in fact find Wii component cables at Best Buy, until today I saw a post over at Gizmodo that did me one better: they list all the places to find them, as well as what you'll pay. Take a look:

* Wii Component Cables [PlayAsia - $9]
* Mad Catz Component Cables [Mad Catz - $19]
* Official Component Cables [Amazon - $19]
* Nintendo Wii Component Cables [Nintendo - $29]
* EBGames Component Cables [EBGames - $49]
* React Component Cables [Best Buy - $24]
* Griffin Component Cables [Best Buy - $59!]
* ASiD Component Cables [Frys - $39]
* Blaze Component Cables - $10 (Out of stock) [Superufo]
* Psyclone Component Cables [Circuit City - $59!]

That's an impressive list, and I'd like to give a lot of thanks to them for putting this together. I did, however, check for the React cables on Best Buy's website, and they said that not only were they sold out, but that local pickup was unavailable. I then went to my local store and there they were. It just goes to show that sometimes you have to brave brick and mortar stores to get what you want.

Retrieved from: http://arstechnica.com/journals/thumbs.ars/2006/12/20/6361

Wednesday, December 20, 2006

Wii Interview with Reggie Fils-Aime's Nintendo Chief

Critical Hit: Reggie Fils-Aime's Pledge to Nintendo Wii Owners--Read My Lips. 'No New Game Drought.'

In the downslope of Orson Welles' career, the actor-writer-director was less known for his seminal films than for his role as a TV pitchman for Paul Masson Vineyards, wherein he would sonorously intone "We will sell no wine before its time." Substitute games for wine, and he could well have been speaking of Nintendo, whose previous consoles have notoriously gone months between significant first-party games. (Google "Nintendo drought" and you'll get more than 190,000 results.) Now comes word from the U.K. gaming site CVG that two highly anticipated Wii titles-Metroid Prime 3: Corruption and Mario Galaxy-won't be released until October 2007 at the earliest.

We have no way of determining the credibility of CVG's report, which it attributes to "reliable sources close to Nintendo." But it reminded us of an interview that we conducted with Nintendo of America President Reggie Fils-Aime in October, where he freely made a "Read my lips" pledge that Wii owners would not endure the same software droughts they had on prior Nintendo machines. Here's our exchange on that point:

NEWSWEEK: Let's look at first-party software for a minute. As evidenced by software sales, gamers who purchase Nintendo platforms do so primarily to play Nintendo-developed games. But from the Nintendo 64-era on, Nintendo has a history of repeatedly delaying key titles, creating long droughts between the AAA games for which its fans bought the hardware. For example, The Legend of Zelda: Twilight Princess, your flagship title for the Wii, is in fact a long-delayed Gamecube game that has been moved over to the Wii, as has Super Paper Mario. So how can you assure gamers that are considering a Wii--keeping in mind that they've heard such promises before--that they won't endure the same droughts between AAA first-party titles that they suffered on the Nintendo 64 or the Gamecube?

Reggie Fils-Aime: The way I answer that question is with three very real examples. First, Zelda: Twilight Princess, on Wii, is arguably the best game we've ever made. Period. It is fantastic. It's been essentially made, from the core essence of that game, to be perfect for Wii. And yes, while its development started as a Gamecube title, the fact is the Wii version plays fundamentally different. A consumer can buy the Wii version and the Gamecube version and have two fundamentally different experiences. Now certainly, the Gamecube version of Zelda is fantastic. But the Wii version of Zelda is without peer.

The second example I point out is Metroid Prime 3, which is a from-the-ground-up creation of Metroid for the Wii system. That title is going to come out early in 2007. That will give us fantastic momentum coming off of the launch, and will certainly be an example of how there will be no new game drought for this system.

The third example I would give you is Mario Galaxy, another from-the-ground-up Wii game that we are strategically timing the launch to make sure that we continue driving momentum through 2007. So N'Gai, how do I answer the question, "Will there be no drought," and "How will we make sure that there are fantastic titles for Wii?" The answer is Zelda, Metroid and Mario. Which is a pretty darn good lineup.

So are you willing to make a "Read my lips" pledge right here?

I thought I just did.

All right. I'll be checking in with you when these titles actually ship.

[Chuckles] Exactly.

Retrieved from: http://ncroal.talk.newsweek.com/default.asp?item=395614

Wii Games use Weather Channel

If its raining in your region and your playing Madden football it will be raining. Switch your region to a snowy one and it will be snowing.

A nice easter egg for Wii players.

Monday, December 18, 2006

Wii Virtual Console Release Info: Rumor


Nintendo Entertainment System


Baseball Nintendo December 18, 2006 E
Tennis Nintendo December 25, 2006 E
Urban Champion Nintendo December 25, 2006 E
Dr. Mario Nintendo January 1, 2007 E
Duck Hunt Nintendo January 8, 2007 E
Excitebike Nintendo January 15, 2007 E
Hogan's Alley Nintendo January 22, 2007 E
Ice Climber Nintendo January 29, 2007 E
Kid Icarus Nintendo February 5, 2007 E
Kirby's Adventure Nintendo February 12, 2007 E
Punch-Out!! Nintendo February 19, 2007 E
Pro Wrestling Nintendo February 26, 2007 E
Super Mario Bros. Nintendo March 5, 2007 E
Super Mario Bros. 2 Nintendo March 12, 2007 E
Wild Gunman Nintendo March 19, 2007 E

Super Nintendo Entertainment System


Donkey Kong Country Rare/Nintendo December 25, 2006 E
Hagane: The Final Conflict Red Entertainment January 1, 2007 E
Kirby Super Star Nintendo January 8, 2007 E
Kirby's Dream Land 3 Nintendo January 15, 2007 E
Pilotwings Nintendo January 22, 2007 E
Street Fighter II:The World Warrior Capcom January 29, 2007 T
Super Mario RPG: Legend of the Seven Stars Squaresoft February 5, 2007 E
Super Mario World Nintendo February 12, 2007 E
Super Metroid Nintendo February 19, 2007 E
Tin Star Software Creations February 26, 2007 E
Uniracers Nintendo March 5, 2007 E

Nintendo 64


AeroFighters Assault Paradigm December 25, 2006 E
Beetle Adventure Racing Paradigm/EA January 8, 2007 E
Mario Kart 64 Nintendo January 25, 2007 E
Mario Party Hudson Soft February 12, 2007 E
Star Fox 64 Nintendo February 26, 2007 E
The Legend of Zelda: Ocarina of Time Nintendo March 12, 2007 E

Sega Genesis


Space Harrier II Sega December 18, 2006 E
ToeJam & Earl Sega December 25, 2006 E

TurboGrafx-16

Dungeon Explorer Hudson Soft December 25, 2006 E
Military Madness Hudson Soft January 15, 2007 E
R-Type Irem/Hudson Soft February 26, 2007 E

Retrieved from: Play-nintendo.com

Nintendo Wii will be getting a Final Fantasy exclusive


Recently Square-Enix has announced the latest installment of Dragon Quest on the DS and it seems like they are giving Nintendo a tremendous amount of support contrary to last gen. But there is even a bigger game that Square will be releasing on Nintendo's home console the Wii, Final Fantasy. From a Square rep. we have recieved a tip that a Final Fantasy is being developed as I type this out. It won't be a sequal to the latest FF's but rather it will be similar to the DS's FF3 and can be said to be a port/remake. This is great news to all Wii owners!

Retrieved from: Randomnewz.blogspot.com

Wii Virtual Console Game Release 12/18


From Nintendo.com:

Tennis (NES®, 1-2 players, 500 Wii Points): Players slam a serve, fire a blazing backhand and smash a forehand volley on their way to winning the victory cup. Players can choose between five different levels of difficulty, ranging from Beginner all the way up to Advanced. If players want to become true champs, they should be ready to show off their most brilliant lobs and most powerful smashes. Play a singles match or grab a partner for doubles, and then choose an opponent. Players control the moves in tennis action so intense, they'll almost believe they're at center court.

Space Harrier II™ (Sega Genesis, 1 player, 800 Wii Points): Fantasyland has been taken over by destructive forces, and a call for help comes from deep in the universe. Space Harrier is quick on the scene, armed with his laser, to defeat wave after wave of destructive forces through 12 thrilling stages, with a dangerous boss waiting at the end of each round.

Military Madness™ (TurboGrafx16, 1-2 players, 600 Wii Points): Military Madness is a futuristic simulation game that throws the player into the middle of a war on the moon's surface. The rules are simple, making it easy for newcomers to enjoy the thrills of this war-strategy game. Players can see easy-to-understand, detailed instructions from the Title screen. Military Madness is also turn-based, allowing players to devise their strategy before they move. To top it off, the units players have for each stage are already decided, allowing them to concentrate on commanding. Use the terrain and surround enemies to claim victory. Fight through all 16 stages and thwart the enemy's ambitions!

Friday, December 15, 2006

Wii-mote Strap Replacement Program

Nintendo is offering to replace the original version of the wrist straps for the Wii Remote with a newer version. Because Wii consoles shipped starting in early December already utilized the newer version of the strap, you will need to determine which version of the strap you have before ordering a replacement. To view the difference between the original and the new version of the strap, please click here.

If you have an original version of the strap, please complete the form below to get a replacement (also, to ensure you continue to have a fun & safe experience, please read our Safety Information for Playing Wii by clicking here).

Once your replacement wrist strap has shipped, you will receive a confirmation email from Nintendo. We expect to begin shipping replacement straps around December 21st. It will take 5 to 9 days for delivery depending on your location. Please do not contact Nintendo regarding your replacement wrist strap until after that time period has passed.

We apologize for any inconvenience and appreciate your interest in our products.

Form can be found here: http://www.nintendo.com/consumer/strapreplace.jsp

Tuesday, December 12, 2006

Nintendo Wii Teardown

Wii Wireless Sensor Bar


# Uses Wii Standard 3-8 foot ideal range
# Setup and use in seconds with 1 button design
# On / Off switch with Red LED indicator
# 48+ hrs of gameplay battery life
# Adhesive strip on bottom for easy mounting
# Uses 9 Volt battery (extended life)
# Designed, produced, and tested in America!
# No more tripping over the cord!

MSRP: $24.99 + $5.99S&H

Your can order them from here: http://www.wirelesssensorbar.com/

Monday, December 11, 2006

Wii Virtual Console Game Releases: 12/11/06

Dec. 11, 2006

Later today Nintendo will add four new classic games to the popular Wii™ video game system's Wii Shop Channel. The four new titles will be added at 9 a.m. Pacific time. Nintendo will add new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

Ice Hockey (NES®, 1-2 players, 500 Wii Points): Ice Hockey is hard-hitting, fast-action competition that re-creates all the excitement of the sport from faceoffs to penalty shots. Players pass the puck and shoot to score while using defensive tactics, including fake shots and ice brawls to crush adversaries. It's up to the player to find the best strategy to win the game – finesse or power.

Gunstar Heroes™ (Sega Genesis, 1-2 players, 800 Wii Points): The Gunstar 9 planet was peaceful for many years until the vicious dictator, Colonel Red, kidnapped the Gunstar twins' older brother and used mind control to make him his slave. Players face many different enemies and bosses while battling to stop the dictator from unleashing "Golden Silver the Destructor" with apocalyptic consequences.

Dr. Robotnik's Mean Bean Machine™ (Sega Genesis, 1-2 players, 800 Wii Points):
Dr. Robotnik is stamping out music and fun in Mobius with his giant robotizing Mean Bean Steaming Machine. Before he turns all the citizens of Beanville into robots, players must save the day by gathering up beans in matching colors and defeating Robotnik's guards.

Alien Crush™ (TurboGrafx16, 1 player, 600 Wii Points): Alien Crush is a fan-favorite pinball game that features a sinister sci-fi theme. Play through a two-level playing field that comes to life with pulsating alien creatures. Rack up a high enough score, clear the board of these extraterrestrials and discover secret bonus stages. The game features realistic pinball action, complete with a tilt function and two selectable soundtracks. Do you have what it takes to fight back against this alien infestation?

Retrieved from: Nintendo.com

Win a Nintendo Wii from Opera

Be a master storyteller using Opera Mini this holiday! We want you to tell us a photo bloggin' story from beginning to end. We've set out some simple ground rules:

* Snap minimum 10-, maximum 20 pictures
* A title for the story is required
* No other text is allowed
* Upload them to your blog
* Post a link to your story here
* Submit your contribution by January 7th, 2007

The winners will then be determined by a community vote in this thread.

Here are the prizes:

1st place: Nintendo Wii
2nd place: Nintendo DS Browser Card
3rd place: Opera goodies (brOwse me t-shirt, Opera Messenger Bag and more)!

Don't have Opera Mini on your phone? Click here to download it.

Good luck!

Retrieved from:
Opera.com

Sunday, December 10, 2006

Wii will upscale Gamecube games to 480p VIDEO



While we were playing around with the cable we tried loading up a older Gamecube game that supports 480p output in the Wii to see if the Wii would in fact scale the game up to 480p. Watch the video above to see our trial in action. For those of you that can't or don't want to watch the video, the Wii did in fact scale the game up to 480p instead of 480i. When the game was first loaded it asked if we wanted to run it in 480p mode we said yes and the results were positive. There was certainly a difference although not quite as dramatic difference as LoZ: TP has when changing between component and composite but an improvement none-the-less.

Retrieve from: Youtube and Bonafidereviews.com

Saturday, December 9, 2006

PulseVU for Wii

Nintendo Retracts 1M Wiis in U.S. Statement

Yesterday Nintendo of America issued a release trumpeting the success of their portables, Game Boy Advance and Nintendo DS, which sold 641K and 918K units respectively according to the latest NPD figures. All told, when combining Wii sales, DS sales, GBA sales and GameCube sales, Nintendo sold 2.1 million of the 3.9 million video game systems sold in the U.S. during November, capturing 55 percent of the market.

Interestingly, if a recent press release correction is any indication, Nintendo may not be as sure that they will sell one million Wiis in the U.S. in 2006 as previously thought. The Wii sold at a rate of more than 70,000 a day for the seven days represented in NPD's November data, and Nintendo of America President Reggie Fils-Aime has said that Nintendo would have one million Wiis in the U.S. in early December, with two million shipped by mid-January.

Today, however, Nintendo of America alerted the media that its statement from yesterday which read, "Despite spot shortages in some locations, well more than a million Wii systems will be available in the United States by the end of the year," has been retracted and should be ignored.

So what does this mean? Nintendo did not say why that statement should be disregarded, but one can only assume that either they are having more difficulty with manufacturing than they let on, or perhaps more likely, they are sufficiently satisfied with the U.S. launch numbers and want to divert some of the shipments to Japan and Europe, which haven't been allocated quite as many systems (especially Europe).

Retrieved from: Gamedaily.com

Friday, December 8, 2006

Thursday, December 7, 2006

Four Virtual Console Games Tomorrow

According to a Nintendo press release, four new Virtual Console games will be released tomorrow at 9 a.m. Pacific Time. The games include the following:

Donkey Kong Jr.
1-2 players, 500 Wii Points
Based on the popular arcade game in the 1980s, Donkey Kong Jr. is the sequel to Donkey Kong. Players play as Junior, Donkey Kong's son, to rescue his imprisoned father from Mario. Using vines and chains, players gather keys to open up the imprisoned ape.

Victory Run
1 player, 600 Wii Points
Based on the TurboGrafx16 game, Victory Run is a rally racing game, made up of eight tracks across the world. The game offers upgradeable parts such as tires, gears, engines, suspensions and brakes. Driving on rough courses and hitting obstacles will cause damage to individual parts.

Columns
1-2 players, 800 Wii Points
Based on the Sega Genesis title, Columns is set similar to Tetris but with three same-colored blocks needed to be aligned rather than full rows. Sets of multicolored gems drop from the top of the screen and can be rearranged with the press of a button.

Ristar
1 player, 800 Wii Points
Based on the Sega Genesis title, Ristar is an adventure game set in the Valdi System of outer space, comprised of seven planets. Ristar uses extendable arms to combat Greedy, a space pirate.

According to Nintendo of America President Reggie Fils-Aime, the Virtual Console will be updated with anywhere from one to five titles every Monday, with ten titles to appear every month beginning January 2007.

Retrieved from: Thewiire.com

Wednesday, December 6, 2006

Tuesday, December 5, 2006

Wii Wiikly Newsletter




Get Wiikly Sent Directly To Your Wii

The Wiikly newsletter contains Wii-related news, release announcements, photos for doodling on in your photo channel, and a lot more. Sign up just so you can come home and see your Wii disc slot glowing blue! :) Add Wiikly@gmail.com to your Wii address book to sign up.

Retrieved from: http://www.wiikly.net/

Wii Virtual Console Notification

To be able to receive notifications of new Virtual Console games on the Wii Console, simply add vc@darkain.com to your Address Book.


Notes:

* It may take upwards on an hour for the initial approval notification message
* Currently for US shop channel only






Wii runs GameCube homebrew


Using a variety of exploits, the homebrew community has finally struck gold and figured out how to get it all going on the Wii. With a SD card, Action Replay for the GameCube and SD card adapter for the GameCube, one can plug in their card into a computer, use some of that homebrew magic and get GameCube homebrew running on the console. Of course, this could very well be a problem for Nintendo if folks use this exploit to run emulators (they will and, more than likely, are), bypassing the Virtual Console to play any ROM they wish.

Retrieved from: Nintendowiifanboy.com

Wii-mote as a bluetooth mouse



A video showing someone using the Wii-mote as a mouse on a laptop. Some veiwers have indicated that you could also script it to go faster/slower, or for the lights to be on/off or do nothing.

A link to more details of original poster: LiquidIce's Nintendo Wii Hacks

Sunday, December 3, 2006

Wii Sports Codes

Change bowling ball color

As The screen is fading to black for bowling, hold down the control pad until it fades to bowling for these colors:
Code Effect
Control Pad Up Blue Ball
Control Pad Right Gold Ball
Control Pad Down Green Ball
Control Pad Left Red Ball

Contributed By: zeldafreak104

Change the tennis court
To change the tennis court to the blue practice court, press and hold (2) at the warning screen that shows after selecting characters.

Contributed By: MrJonson


Play Golf without maps or meters
To disable the power meter, map, and the wind speed indicator, press and hold (2), then make a selection at the "Select a Course" screen.

Contributed By: MrJonson

Unlockables
Getting pro in either tennis or boxing
If you get pro, which is over 1000 points, then in either sport, the reward is a bigger audience, and all of your Miis that aren't being played get put into the audience. If you make a bunch of random Miis, they will all be there.

Contributed By: Sgt_Raymo

Special Bowling Ball
Get to pro level to unlock a bowling ball with diamond designs on it.

Contributed By: Linkburger

Easter Eggs
Scare Crowd in Bowling
To scare the crowd while bowling, start the regular motion for bowling and let go on the backswing. The ball will fly backwards and the crowd will scream and jump.

Contributed By: Jghake

Glitches
Knock down other players pins in bowling
(This is best done on 2 player mode but I hear its possible by yourself)

In bowling, if you aim your arrow to the very end of the lane, then move your character to the end aswell, you can throw the ball onto the other players lane, most likly it will go in their gutter, but if your talented enough, you can get it to knock down their pins. This even coiunts on your score!

Contributed By: DarkRyou

91 Pin Strike in Power Bowling Training
To get an automatic 91 pin strike in the last round of Power Bowling, Throw the ball on the right or left rail (depending on if you are right or left handed) so that it stays on it the whole time. If it reaches the end without falling off, you will hear a "click" and an explosion. Then all the pins will fall down from the shockwave. NOTE: This only works on the last round.

Contributed By: Mingy Jongo


Pitch Underhand

While pitching, press 2 before throwing. To return to normal pitching press 1

Contributed By: eagle905

Retrieved from: Gamefaqs.com

Friday, December 1, 2006

No Mario Galaxy until Christmas 2007?

Nintendo of America president Reggie Fils-Aime has said that North American gamers can expect Mario's first Wii adventure, Super Mario Galaxy in shops between the end of March and next Christmas, in an interview with MTV.com.

The Nintendo boss also revealed when we can expect the next "meaty adventure" game for Wii Metroid Prime: Corruption, which will apparently arrive with the next batch of big releases following WarioWare: Smooth Moves and Wii Play in January, and Mario Party 8 in March.

In the interview Reggie also commented on Nintendo's plans for Virtual Console releases, explaining that "on every Monday, you can expect between one and five titles... essentially on an ongoing basis," So at the very least we'll have one Mario game to play before next Christmas, old or new.

Credit: Mtv.com
Retrieved from: Computerandvideogames.com

Wii Boxing Moves List

I saw that there really hasn't been any general consensus on the movements necessary to use the different moves in Wii Boxing. Well, my roommate and I sat at a victory screen for about an hour so we could have unlimited time to figure out the various attacks. Here's what we got out of it. This is by no means a complete job. If anyone finds something wrong with a move, or can't get it to work consistently, or has a better way of doing it, please share. If I publish the FAQ, I will make ABSOLUTELY SURE you get credit for it. So, here's what I have so far:

High Guard: Hold Wiimote and Nunchuck vertically, then tilt both controllers inward toward your body to cover face.

Mid Guard: Hold Wiimote and Nunchuck parallel to ground, then tilt both controllers inward if still not covering center of body.

Left Dodge:
Hold Wiimote and Nunchuck vertically, then tilt both controllers to your left.

Right Dodge:
Hold Wiimote and Nunchuck vertically, then tilt both controllers to your right.

Right High Jab:
Hold Wiimote vertically, with controls facing yourself, and jerk it forward with the wrist. Helps to keep arm stationary, and just let the Wiimote fall forward.

Right Mid Jab: Hold Wiimote parallel to ground, and jerk downward. Again, keep arm stationary and just push Wiimote downward with wrist.

Right High Hook: Hold Wiimote vertically, with controls facing yourself, and rotate it quickly to the left, as in this (please forgive my ASCII art):

BEFORE:
____
| D |
| A |
| 1 |
| 2 |

AFTER:
___________
|D A 1 2|


Right Uppercut: Hold Wiimote parallel to ground, and then jerk upward. It's the exact opposite movement from the Right Mid Jab.

Right Low Hook:
Hold Wiimote parallel to ground, but turn it 90 degrees COUNTER-CLOCKWISE so that the face of the Wiimote is looking out to your left, then jerk it in the direction of the face of the controller. It's exactly like the right uppercut, except the entire motion is rotated to the left 90 degrees.

Left High Jab: Hold Nunchuck up vertically so that the analog stick is facing you, and then jerk it forward. Just like Right High Jab.

Left Mid Jab: Hold Nunchuck parallel to ground, and jerk it downward. Just like the Right Mid Jab.

Left Uppercut: Hold Nunchuck parallel to ground, and jerk it upward. Just like Right Uppercut

Left Hook: Hold Nunchuck parallel to ground, but turn it 90 degrees CLOCKWISE so that the face of the controller is looking out to your right, then jerk it in direction of the face of controller. Basically just like the Right Mid Hook.

I honestly haven't been able to find a real way of doing a Left High Hook, and really haven't seen one, honestly.


I've also noticed that some sequences of punches come out more quickly than others - I'd also like to include these special combos in the FAQ as well. However, I don't have enough info for that portion, yet. That's where your input would be very welcome! Actually, input is the reason why I'm posting this. I'd like you to tell me whether these moves work for you as well. If we can get a consensus on this, then I can began building the actual document itself, detailing combos and strategies and such. Also, if any of you have better ASCII skills than me (which is to say, all of you), and are willing to lend a hand, ASCII drawings of these movements would be invaluable to someone trying to learn the moves. So, just throwing that out there.

Credit to: CrimsonMemory